Embark

An iOS app for outdoor nature lovers to organize their trips with others in real time.

Role & Duration:

UX/UI Designer | 80 hrs.

Tools Used:

Figma, Maze, & Zoom

Overview

Embark is a trip planning app for outdoor lovers and enthusiasts. Embark helps users organize hotel confirmations and permits, upload media files, and invite friends in all in one single app. By managing all of a trip’s details in Embark, users can focus on enjoying the outdoors rather than fretting about their trip details or worry about missing something new.

Goal

An app that allows outdoor sports fans, national park-goers, and outdoor nature lovers to plan, organize, and share trip details.

Solution

An intuitive mobile app that lets users customize their outdoor trips, collaborate with friends, and view their itineraries offline.

Research

The research phase started with talking to outdoor enthusiasts and people who enjoyed outdoor activities to understand their wants, needs, goals, and pain points on what they’re currently using.

Research Components

  • Learn how people collaborate with others on trip details
  • Understand the reasoning of how people currently planning trips
  • Discover how people keep all trip components organized

User Interviews

My participants said that they use a variety of apps to coordinate all travel aspects. Sometimes one thing gets forgotten or overlooked because there was a communication breakdown. Another complaint my interviewees had was they wished there was a more collaborative way to send messages about media files. For example, one person interviewed said he shoots the Milky Way and other highly technical shots. He wishes there was a way to add GPS coordinates to the image without saving a location on a map and sending it to his buddies. Another interviewee said she would like an app to store pictures of her climbing gear and write notes about what needs repairs, replacement, and upgrades before setting off on her next climbing adventure.

The consensus of my user interviews was that they wanted an app that:

Define

Next, I developed a user persona that represented the user feedback I gathered in the research phase. Referring back to this persona during the defining process helped me stay aligned to user goals and reminded me of the problems I need to solve.

User Persona

Meet Archer; he is a marketing director based in Denver. He is an avid outdoorsman and loves finding cool new places and well-treaded stays. He is looking for a better way to plan outdoor trips with his friends.

Bija Card Sort

Empathy Map

With the persona fleshed out, I moved to figure out what Archer’s motivations, thoughts, actions, wants, and needs would be. This map allowed me to further align better with user goals and needs.

spotify storyboards

User Flows & Sitemap

Next, it was essential to define how a user would interact with the app and its functions and the interface and formatting. Questions asked were:

Mid-Fi Wireframes & Iterations

I created a mid-fi wireframe of my key screens with Embark’s information architecture complete. Alongside interaction screens, I tested the wireframes on six users using InVision. After receiving feedback and implementing changes to the wireframes, I moved on to the design phase.

Spotify Mid-Fi Share a Link

Design

The objective of Embark’s branding was not to draw attention to the brand itself but rather be the backdrop. User-generated content is at the forefront, allowing users to customize how they want to plan their outdoor trip.

UI Kit

The UI kit brings together a sense of wonder and awe to the design system. The sans-serif typeface evokes a warm friendliness that is both legible and inclusive. The brand colors pull from the brilliant sunsets in the canyonlands and mountainscapes. The interface will be simple, clean, and adhere to a grid. This structure allows users to organize their thoughts and media files neatly and easily invite friends to collaborate.

Spotify UI Kit 1Spotify UI Kit 1

Hi-Fi Wireframes

With Embark’s brand identity and UI kit established, the next step was to kit out the hi-fi wireframes and use the revisions from testing the mid-fi prototypes.

Test

I created a prototype using InVision and conducted usability tests using Maze to test the hi-fi wireframes. Sixteen users participated in the usability test. I devised three tasks encompassing Embark’s target audience and monitored the results.

View Prototype

Task 1: Make a trip offline

Task Description

You are traveling to the Pacific Coastline and might lose cellular service on the trip. You want to save your trip offline so you can see your itinerary without worries.

Find the mentioned trio and toggle it to be viewed offline.

Task Notes

The test was successful because the design was consistent with previously learned behaviors in regards to this request.

Task Completion

100%

Task 2: Add a comment

Task Description

You're going on a trip to Voyageurs National Park. Your friend Diego commented on the houseboat image. You need to reply to his comment.

Find the described image and add a comment.

Task Notes

Again users reported no issues since this was a straightforward task. The only question raised was how users would be aware of notifications. The solution would be the inbox icon in the bottom nav having a notification bubble pop up, which was not functional in this prototype.

Task Completion

91%

Task 3: Invite a friend & add a file

Task Description

Part 1: You’re planning a trip with your friend Poppy. You want to invite her to the Embark app so you can plan the trip together.

Find the mentioned trip and toggle it to be viewed offline.

PART 2: There’s a Smokey the Bear statue you want to see on the trip.

Find the described image and pin it to the board.

Task Notes

There was confusion in completing this two-part task. The main frustration with this task was navigability; to solve this issue, the following steps would be to create a tutorial overlay for each new screen a user visited to explain the different functionalities and how to best use Embark.

Task Completion

75%

Next Steps

The design process is ongoing, and there’s always room for improvement. After testing the first round of hi-fi wireframes, I made iterations based on user feedback. The following steps for this project would be to test the revised high-fi wireframes, test the usability of new users, and continue to design the remaining screens. I would also create new scenarios to test new user flows and create opportunities for actual users to try before committing to final design decisions.

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